REDSTONE
Components for building circuits, mechanisms, and automation. 10 items in this category.
The fundamental component of redstone circuitry. Placed on blocks to create wires that transmit redstone signals up to 15 blocks.
A redstone component that repeats, delays (1-4 tick), and isolates redstone signals. Can also lock other repeaters.
A redstone component that compares signal strengths or subtracts them. Can also read container fill levels.
A redstone-powered block that pushes blocks and entities in front of it when activated. Can push up to 12 blocks.
A piston that pulls blocks back when it retracts, in addition to pushing them when extending.
A redstone component that detects block state changes in front of it and emits a short redstone pulse from the back.
A redstone component that drops or transfers items when given a redstone signal. Has a 9-slot inventory.
A redstone component that shoots, places, or uses items when given a redstone signal, depending on the item type.
A redstone component that collects items dropped on top and transfers them into containers below or beside it.
A simple redstone switch that outputs a constant redstone signal when flipped on, and no signal when off.