REDSTONE
Components for building circuits, mechanisms, and automation. 29 items in this category.
The fundamental component of redstone circuitry. Placed on blocks to create wires that transmit redstone signals up to 15 blocks.
A redstone component that repeats, delays (1-4 tick), and isolates redstone signals. Can also lock other repeaters.
A redstone component that compares signal strengths or subtracts them. Can also read container fill levels.
A redstone-powered block that pushes blocks and entities in front of it when activated. Can push up to 12 blocks.
A piston that pulls blocks back when it retracts, in addition to pushing them when extending.
A redstone component that detects block state changes in front of it and emits a short redstone pulse from the back.
A redstone component that drops or transfers items when given a redstone signal. Has a 9-slot inventory.
A redstone component that shoots, places, or uses items when given a redstone signal, depending on the item type.
A redstone component that collects items dropped on top and transfers them into containers below or beside it.
A simple redstone switch that outputs a constant redstone signal when flipped on, and no signal when off.
A block that rings when activated by hand, redstone or a projectile, causing nearby villagers to gather and seek shelter during raids.
A block that outputs a redstone signal proportional to the amount of sunlight. It can be right-clicked to invert into a night-detecting mode.
A block that holds a written book for multiple players to read and emits a redstone signal based on the page being viewed. It is the job site block for librarian villagers.
A copper block that attracts lightning strikes within a radius, redirecting them to protect nearby flammable structures. It emits a redstone pulse when struck.
A musical block that plays a note when right-clicked or powered by redstone. The instrument depends on the block placed directly beneath it.
A block that emits a redstone signal when struck by a projectile, with the signal strength depending on how close the hit is to the center.
An explosive block that ignites when activated by redstone, fire, or a flaming projectile, destroying nearby blocks and damaging entities.
A block placed in pairs and connected with string to form a tripwire that emits a redstone signal when an entity crosses the line.
A wooden pressure plate that emits a redstone signal when stepped on by a player or mob, or when an item lands on it.
A redstone-powered block that automatically crafts items from a configured 3x3 grid when it receives a pulse. It ejects the finished item or pushes it into an adjacent container.
A redstone block from the deep dark that detects vibrations such as footsteps and emits a redstone signal whose strength reflects the vibration's distance. Covering it with wool muffles the vibration.
A compact storage block made from nine redstone dust that emits a constant redstone signal of power level 15. It also acts as a permanent power source for circuits.
A redstone light source that toggles between lit and unlit each time it receives a redstone pulse. Its brightness decreases as the copper oxidizes.
A redstone component that compares or subtracts signal strengths and reads the fill level of containers. It is a core part of advanced redstone circuits.
A light source that emits light level 15 when powered by redstone and turns off when the signal stops. It is crafted from glowstone surrounded by redstone dust.
A redstone component that extends a signal, adds adjustable delay and can lock signals when powered from the side. It only transmits signal in one direction.
A constant redstone power source that inverts incoming signals, acting as a NOT gate. It is crafted from redstone dust on top of a stick.
A redstone control that emits a one-second power pulse when pressed and can activate from arrows. It is crafted from a single stone block.
A redstone control that emits a signal when a player or mob stands on it, but ignores items. It is crafted from two stone blocks.